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NAME

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SDLx::Sound

CATEGORY

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Extension

SYNOPSIS

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    use SDLx::Sound;

    my $snd = SDLx::Sound->new();

    # loads and plays a single sound now
    $snd->play('myfile.wav');

    # load a single file
    $snd->load('theSound.aif');

    # plays it or all loaded files
    $snd->play();

    # more sounds
    my %files = (
        chanell_01 => "/my_sound1.wav",
        chanell_02 => "/my_sound2.ogg"
    );

    # times sounds bangs
    my %times = (
        chanell_01 => 0,      # start
        chanell_01 => 1256,   # miliseconds
        chanell_02 => 2345
    );

    # Load files in channels for realtime play
    $snd->load(%files);

    # sets sound channel_01 loudness
    $snd->loud('channel_01', 80);       # loud at 80%
    $snd->play(%times);                 # play loaded files at times
    $snd->play;                         # play again

    # plays sound channel_01 at 578 miliseconds from now
    $snd->play('channel_01', 578);

    # fades sound 
    $snd->fade('channel_02', 2345, 3456, -20);

    # in a single act do the wole Sound
    my $snd = SDLx::Sound->new(
        files => (
            chanell_01 => "/my_sound1.wav",
            chanell_02 => "/my_sound2.ogg"

        ), 
        loud  => (
            channel_01 => 80,
            channel_02 => 75
        ),
        times => (
            chanell_01 => 0,      # start
            chanell_01 => 1256,   # miliseconds
            chanell_02 => 2345
        ),
        fade  => (
            chanell_02 => [2345, 3456, -20]
        )
    )->play();

DESCRIPTION

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You can think about the SDLx::Sound at 2 aproaches.

* A simple sound or
* The sound of your game or app.

Your application will say what the best aproach.

In a taste that resembles to perl and to SDL, our SDLx:Sound hooks at SDL::Audio and SDL::Mixer with a gracefull and simple interface that can offer to monks a modern perlish way to manage sounds.

An SDLx::Sound object can load sounds from filesystem, play it, adjust this loudness level or stops the sound.

Each sound will play in the next available channel, so it can be handled isolately.

METHODS

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new

Returns a new instance of SDLx::Sound

load

play

 $sdlx_sound->play('file.wav');

Play a file

pause

resume

stop

AUTHORS

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COPYRIGHT & LICENSE

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